Martial Arts follow the same basic rules for Proficiency and Specialisation, except that Non-Proficiency and Familiarity penalties can never apply - if a Character does not know a particular art, he cannot use it.
This, of course, only applies to specific martial arts. Boxing, for example, is a martial art, but pummeling is not, even though the two are, on the surface, similar.
A Character can increase the Proficiency level of his art by spending the listed amount of CPs, as long as he is the required level (see below). A Character gains additional Special Maneuvers in his art by spending 2 CPs per maneuver. The maneuvers must be bought in order.
A Character may not become Specialised until he has gained at least one of the special maneuvers. He cannot become a Master until he has gained at least half of the listed maneuvers. He cannot become a High Master until at least 3/4 of the maneuvers have been gained. Without knowing all the maneuvers for a specific art, a Character cannot become a Grand Master.
A Character may select a Martial Art to become his "Weapon of Choice". In this case, a +1 bonus to the art's AC also applies, in addition to the +1 To Hit and Damage.
Because the number of attacks per round a Character gains using an art depends on the art used, the following table should be used for no. of attacks at Expertise Proficiency level and above.
Martial Arts CP
Costs in CPs of gaining different Prof. level of martial arts, with minimum level requirements given in parenthesis.
* Kensai must take their "Weapon of Choice" as part of their Class abilities. Their Weapon of Choice may be a martial art style.
** Applies to Styles outside of that taught by their own monestary. A Monk is barred from learning another Martial Art until he has attained at least Master level in the one taught by his monestary.
*** Shukenja may never select a Weapon of Choice.
Copyright © 1998-2006 Phillip Riley
Last Updated Sat Aug 11, 2007