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Martial Arts

By: Ian Malcomson and Phillip Riley

Martial Arts follow the same basic rules for Proficiency and Specialisation, except that Non-Proficiency and Familiarity penalties can never apply - if a Character does not know a particular art, he cannot use it.

This, of course, only applies to specific martial arts. Boxing, for example, is a martial art, but pummeling is not, even though the two are, on the surface, similar.

A Character can increase the Proficiency level of his art by spending the listed amount of CPs, as long as he is the required level (see below). A Character gains additional Special Maneuvers in his art by spending 2 CPs per maneuver. The maneuvers must be bought in order.

A Character may not become Specialised until he has gained at least one of the special maneuvers. He cannot become a Master until he has gained at least half of the listed maneuvers. He cannot become a High Master until at least 3/4 of the maneuvers have been gained. Without knowing all the maneuvers for a specific art, a Character cannot become a Grand Master.

A Character may select a Martial Art to become his "Weapon of Choice". In this case, a +1 bonus to the art's AC also applies, in addition to the +1 To Hit and Damage.

Because the number of attacks per round a Character gains using an art depends on the art used, the following table should be used for no. of attacks at Expertise Proficiency level and above.

No. Attacks1-67-1213+

Martial Arts CP

Costs in CPs of gaining different Prof. level of martial arts, with minimum level requirements given in parenthesis.


* Kensai must take their "Weapon of Choice" as part of their Class abilities. Their Weapon of Choice may be a martial art style.

** Applies to Styles outside of that taught by their own monestary. A Monk is barred from learning another Martial Art until he has attained at least Master level in the one taught by his monestary.

*** Shukenja may never select a Weapon of Choice.

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Last Updated Sat Aug 11, 2007