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 Like a modern day Diogenes.

Complete Guide to D&D Pool

By: Karl Staatse

Inspired by Sean Jennings

Assisted by Matt Williams

Warning: You must know how to play pool in real life before you can play in the D&D world or you will most likely get lost very quickly while reading this.

Pool is a Class Skill for any Class except for Barbarians and Rangers (Cross-Class). Paladins can´t put Ranks into pool because they think the game is Evil and all who play must be vanquished.

ShotsSimpleHardVery Hard
DC152025
Mods.Dex(Int + Dex) /2(Int + Int + Int + Dex) /4

If both players have more then 10 ranks in Pool you might want to up the DC of all shots by 5 (And 5 more at 20 Ranks).

Also if in a Tournament Game you might want to require the Players to make a Concentration Check (DC 15) befor every shot or take a -4 on that Pool Check due to Concentration needed to shoot.

Start the game off by seeing who goes 1st. Each player makes a pool check with a modifier of a Very Hard Shot. The player with the higher roll wins and can pick who brakes.

Treat a brake as a DC of 5 and with a modifier of Str + Int + Dex /3. If you get a 25 or higher on the brake you get in a ball. Roll the %d00.
RollResult
01-49Solid
50-98Stripes
99-00the 8 Ball

Now you need to find the DC of the easiest shot.

Take 15 and subtract the number of balls you can shot for (you are more likely to have an easy shot it there are more of your balls on the table) then add the number of balls you cannot shoot for (balls you cannot shoot for may get in the way of a good shot) then times that number by 2 (Rolling that number or lower on a %d00 is a Hard shot). Then take that number and divide by 4 rounding down (Rolling that number or lower makes it a Very Hard Shot instead of just a Hard Shot on the same %d00).

For example, right after a brake in which no ball went in, you would take 15 - 14 (the number of balls you can shoot for because nothing went in yet) + 1 (because of the ball you can´t shoot for being the 8 ball) and times the number by 2 to get 4% (or a 01, 02, 03 or 04 on a %d00 roll). Than you take that 4% and divide by 4 to get 1% (or a 01 on the %d00). So a 00 to a 05 would be a Simple shot, a 04, 03 or 02 would be a Hard shot and a 01 would be a Very Hard shot.

After you get in all 7 of your balls you find the DC of the 8 ball the same way only multiplying the number by 4 instead of 2 (because the 8 ball is a called shot). So at the extreme, 15 - 1 (the 8 ball) + 7 (if the other player didn´t get anything in yet) and times by 4 to get 84, then divided by 4 to get 21. So a 00-85 would be a Simple shot, an 84-22 would be a Hard shot and a 21-01 would be a Very Hard shot.

On a Natural 20 roll the 1d20 again with the same DC and the same Skill/Ability Modifiers. If your 2nd roll succeeds roll the %d00.

01-50You get in the ball and are better set up for your next shot so you do not get the x2 on the % roll to see how hard the next shot is.
51-90You get in 2 of your balls instead of 1 (if the 2nd ball is the 8 ball you count it as if you just rolled the above, 01-50).
91-00Both (if the 2nd ball is the 8 ball you count it as if you just rolled the above, 01-50).

On a Natural 1 roll the 1d20 again with the same DC and the same Skill/Ability Modifiers. If your 2nd roll fails roll the %d00.

00You knock in the 8 ball (If the 8 ball was the ball you where shooting for… you got it in the wrong pocket, hehehee).
99-*You got lucky and knocked in one of your balls (3% for each ball you had remaining).
*-*You got in one of your opponents balls (3% for each ball he had remaining).
*-01Scratch (your opponent does not get the x2 on the % roll to see how hard the next shot is.)

So if there are 3 of your balls left and 4 of the other players balls left a 99-91 would get in one of your balls, 90-79 would get in one of the other players balls and a 78-01 would be a Scratch.

For all intents and purposes a pool stick (1 lb.) counts as a Staff (Bludgeoning) or a Javelin (Piercing) that can be thrown 90 ft. with a 30 ft. range increment. Either way it deals 1d6 damage and has a Critical of 20, x2. (One of the players in my game enchanted his pool stick with +5 and Distance, and then proceeded to make the killing blow with it on a Dragon by throwing it at its head)

STOP. The next part is for people that do not yet under stand how to play D&D pool or do not know how to play pool and decided to keep reading anyway when I explicitly told them they needed to learn to play pool first and are now completely clueless.

Matt and Sean decide to play a game of pool. Matt has a Str Mod of +1, a Dex Mod of +3, a Int Mod of +6, and no ranks in pool. Sean has a Str Mod of +0, a Dex Mod of +3, a Int Mod of +3 and 3 Ranks in pool.

NameSimpleHardVery Hard
Matt+3+4+5
Sean+6+6+6

Matt and Sean both roll the 1d20 with their Very Hard Check Mods. Sean gets a 9 (+6) and Matt gets a 16 (+5). So Matt wins with a 21 to 15. Knowing that Sean would be hard pressed to meet the DC of 25 to get a ball in on the brake he tell Sean to shoot first. Sean Rolls a 1d20 and gets a 20 with a +5 (Str + Dex + Int /3 + his Ranks in Pool) and gets in a ball. Sean now rolls the %d00 to see what ball he got in. Sean rolls a 99 indicating that he knocked in the 8 ball on the brake and won the game. Matt being quite pissed off takes his +5 pool stick of Distance and hurls it at Sean's Face. Sean being a high level Rouge retains his Dex bonus to armor class even when caught flat-footed but Matt still receives a +4 to his surprise attack. Matt having a total ranged attack bonus of +20 (+8 because of level, +3 because of Dex, +4 because of the surprise attack and +5 because of the enchantment on the pool stick) rolls a 2 on a 1d20 and still beats Sean´s AC of 13 (Because he did not have any Idea he would need Armor in a Pool game) and deals 1d6+6 damage to him. Matt then hastily makes his way over to the Prize Money of 30,000 gold and runs away. After Laughing to himself he realizes that the +5 pool stick of Distance that he left behind cost him 36,000 gold.


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Last Updated Sat Aug 11, 2007