Martial Arts
By: Ian Malcomson and Phillip Riley
Martial Arts follow the same basic rules for Proficiency and Specialisation, except that Non-Proficiency and Familiarity penalties can never apply - if a Character does not know a particular art, he cannot use it.
This, of course, only applies to specific martial arts. Boxing, for example, is a martial art, but pummeling is not, even though the two are, on the surface, similar.
A Character can increase the Proficiency level of his art by spending the listed amount of CPs, as long as he is the required level (see below). A Character gains additional Special Maneuvers in his art by spending 2 CPs per maneuver. The maneuvers must be bought in order.
A Character may not become Specialised until he has gained at least one of the special maneuvers. He cannot become a Master until he has gained at least half of the listed maneuvers. He cannot become a High Master until at least 3/4 of the maneuvers have been gained. Without knowing all the maneuvers for a specific art, a Character cannot become a Grand Master.
A Character may select a Martial Art to become his "Weapon of Choice". In this case, a +1 bonus to the art's AC also applies, in addition to the +1 To Hit and Damage.
Because the number of attacks per round a Character gains using an art depends on the art used, the following table should be used for no. of attacks at Expertise Proficiency level and above.
No. Attacks | 1-6 | 7-12 | 13+ |
1 | 3/2 | 2/1 | 5/2 |
3/2 | 2/1 | 5/2 | 3/1 |
2/1 | 5/2 | 3/1 | 7/2 |
5/2 | 3/1 | 7/2 | 4/1 |
3/1 | 7/2 | 4/1 | 9/2 |
Martial Arts CP
Costs in CPs of gaining different Prof. level of martial arts, with minimum level requirements given in parenthesis.
Class | Prof | Woc | Expt | Spec | Mast | HMast | GMast |
Barbarian | 3 | n/a | n/a | n/a | n/a | n/a | n/a |
Bushi | 2 | 2 | 3 | 3(3) | 5(6) | 10(10) | 15(13) |
Kensai | 2 | * | 2 | 2(2) | 4(5) | 8(8) | 16(10) |
Monk | 2** | n/a | 2** | 2** | 2** | 4 | 10 |
Ninja | 3 | 2 | 3 | 3(1) | 6(3) | n/a | n/a |
Samurai | 4 | n/a | 3 | 3(2) | 6(5) | n/a | n/a |
Shukenja | 3 | n/a*** | 6 | 6(4) | n/a | n/a | n/a |
Sohei | 4 | 3 | 4 | 4(3) | n/a | n/a | n/a |
Wu-jen | 3 | 3 | 3 | 3(1) | 6(5) | 12(9) | n/a |
Yakuza | 4 | 4 | 4 | 4(2) | n/a | n/a | n/a |
* Kensai must take their "Weapon of Choice" as part of their Class abilities. Their Weapon of Choice may be a martial art style.
** Applies to Styles outside of that taught by their own monestary. A Monk is barred from learning another Martial Art until he has attained at least Master level in the one taught by his monestary.
*** Shukenja may never select a Weapon of Choice.
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Copyright © 1998-2006 Phillip Riley
Last Updated Sat Aug 11, 2007