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Appendix B: Weapon Mastery Charts

The range of weapons on Karil has narrowed significantly since the advent of smoke powder. Since there isn't much heavy armor around, there are few heavy bludgeoning weapons. Tastes now run to light swords and daggers. Shields have been abandoned, and pistols find common usage. The differences in fighting styles are narrow.

Broad Group: Blades

Narrow Group: Swords

Foil (10s) (3 lbs)

LevelDmg.SpeedNotes
BS1d63P-1
SK1d8+13P
EX3d42P+1
MS2d8+12P+2
GM2d10+11P+3

Rapier (15s) (4 lbs)

LevelDmg.SpeedNotes
BS1d4+24P-2
SK2d4+24P-1
EX3d4+23P
MS4d4+23P+1
GM5d4+22P+2

Sabre (17s) (5 lbs)

LevelDmg.SpeedNotes
BS2d45P-3
SK2d6+15P-2
EX2d104P-1
MS4d64P
GM4d83P+1

Narrow Group: Knives

Main Gauche (2s) (2 lbs)

LevelDmg.SpeedNotes
BS1d42P
SK1d62P+1
EX1d81P+2
MS1d101P+3
GM1d120P+4

Stiletto (2s) (1 lb)

LevelDmg.SpeedNotes
BS1d31AP, P-2
SK1d41AP, P-1
EX1d60AP, P
MS1d80AP, P+1
GM1d10-1AP, P+2

No Group

Blackjack (3s) (1 lbs)

LevelDmg.SpeedNotes
BS1d22KO
SK1d32KO-1
EX1d41KO-2
MS1d61KO-3
GM1d80KO-4

Pistol (25s) (2 lbs)

LevelDmg.SpeedNotes
BS2d63AP, *
SK2d6+13AP, *
EX2d6+22AP, *
MS3d62AP, *
GM3d6+11AP, *

Slith Fangs (Available only to Slith)

LevelDmg.SpeedNotes
BS1d40Poison
SK1d60Poison
EX1d8-1Poison
MS1d10-1Poison
GM1d12-2Poison

Notes:

P+X - 1 free parry per round. X is added to the hit roll when attemptiong to parry with this weapon.

AP - Armor Piercing. Character gets +2 to-hit when attempting to hit anything wearing base AC 5 armor or better.

KO+X - Knockout. When used to backstab, the victim must make a saving throw vs. death, adding X to the roll, or be knocked unconscious for 1d6 rounds.

* - When a 6 is rolled when calculating damage for a gun, re-roll that die and add that to the damage as well.

Other Weapon Skills:

Each of the following combat skills cost one weapon mastery slot to purchase.

Fast Draw:

You do not suffer the +3 initiative penalty for drawing a weapon during the round.

Two-Weapon Style:

Your attack penalty drops from -2 with your primary hand and -4 with your off hand to -0 with your primary hand and -2 with your off hand.

Single-Weapon Style:

Receives +2 AC when fighting with only one weapon.

Ambidexterity:

Both hands are considered primary hands for attack penalty purposes.


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Copyright © 1998-2006 Phillip Riley

Last Updated Sat Aug 11, 2007